

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
Jul 3, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Introduction
00:00 • 3min
How Shinji Mikami Got Started in Video Games
03:04 • 5min
The Importance of Level Design in Game Design
08:03 • 4min
The Effect of Cultural Differences on Game Development
11:55 • 5min
The Importance of Ambition in Design
16:30 • 4min
The Evil Within Story DLC
20:42 • 2min
How to Be a Successful Designer
22:43 • 2min
The Struggle to Get Experience
24:28 • 3min
The Importance of Teamwork in Game Development
27:00 • 3min
The Personal Weight of That on a Project
30:18 • 2min
The Impact of Poor Decision Making on a Team
32:31 • 5min
The Importance of Music in PIFI
37:32 • 3min
How I Learned to Play Guitar
40:31 • 5min
The Generation of High Fire Rush
45:54 • 5min
How to Pitch a Game That Doesn't Take Self Seriously
50:54 • 5min
How to Explain a Game to a Programmer
56:22 • 2min
The Human Element of Rhythm
58:10 • 5min
How to Make Guitar Sounds Like You're Pressing to the Beat
01:02:42 • 2min
The Importance of Character Connection in the Game
01:05:09 • 3min
The Dreamcast: The Unexpected Game
01:07:56 • 5min
The Importance of Rhythm in Music
01:13:20 • 2min
The Importance of Sound Effects in Game Development
01:14:57 • 5min
The Importance of Flexibility in Game Making
01:20:08 • 3min
The Sour Moment
01:22:44 • 4min
The Importance of Being Conscious of Our Time
01:27:00 • 2min
Corsica's Character Changes
01:28:34 • 2min
The Top Five Games in Your Backlog Pile Right Now
01:30:37 • 4min
How to Push Your System Mechanically in Hi Fi Rush
01:34:19 • 3min
How to Play Rhythm Rhythm Tower
01:37:36 • 3min
The Game Makers Notebook
01:40:26 • 3min