The AIAS Game Maker's Notebook

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Jul 3, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
How Shinji Mikami Got Started in Video Games
03:04 • 5min
3
The Importance of Level Design in Game Design
08:03 • 4min
4
The Effect of Cultural Differences on Game Development
11:55 • 5min
5
The Importance of Ambition in Design
16:30 • 4min
6
The Evil Within Story DLC
20:42 • 2min
7
How to Be a Successful Designer
22:43 • 2min
8
The Struggle to Get Experience
24:28 • 3min
9
The Importance of Teamwork in Game Development
27:00 • 3min
10
The Personal Weight of That on a Project
30:18 • 2min
11
The Impact of Poor Decision Making on a Team
32:31 • 5min
12
The Importance of Music in PIFI
37:32 • 3min
13
How I Learned to Play Guitar
40:31 • 5min
14
The Generation of High Fire Rush
45:54 • 5min
15
How to Pitch a Game That Doesn't Take Self Seriously
50:54 • 5min
16
How to Explain a Game to a Programmer
56:22 • 2min
17
The Human Element of Rhythm
58:10 • 5min
18
How to Make Guitar Sounds Like You're Pressing to the Beat
01:02:42 • 2min
19
The Importance of Character Connection in the Game
01:05:09 • 3min
20
The Dreamcast: The Unexpected Game
01:07:56 • 5min
21
The Importance of Rhythm in Music
01:13:20 • 2min
22
The Importance of Sound Effects in Game Development
01:14:57 • 5min
23
The Importance of Flexibility in Game Making
01:20:08 • 3min
24
The Sour Moment
01:22:44 • 4min
25
The Importance of Being Conscious of Our Time
01:27:00 • 2min
26
Corsica's Character Changes
01:28:34 • 2min
27
The Top Five Games in Your Backlog Pile Right Now
01:30:37 • 4min
28
How to Push Your System Mechanically in Hi Fi Rush
01:34:19 • 3min
29
How to Play Rhythm Rhythm Tower
01:37:36 • 3min
30
The Game Makers Notebook
01:40:26 • 3min