
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
How to Push Your System Mechanically in Hi Fi Rush
It's probably the most beautiful piece of music ever created. But yeah, there's this inherent like vibe that you and people latch onto that too with the evil within the big big big. We wanted to see how far we can sort of push our systems mechanically. And so we made these two modes where when it's called BPM rush, which is the original game the max BPM is max is at 160 because we thought that was like the highest level that a cat a player could play without being overwhelmed by how fast it goes.
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