5min chapter

The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

CHAPTER

The Importance of Sound Effects in Game Development

I was looking for those all the time. We'd try to take things that come from actual music and see if we could almost implement them into the stages. Some of them were literal like you'd have a screen that just turns into like an equalizer, or he said there's an air conditioning unit where like things jump on top of each other. And so it's just like insane level of detail that we would put in to every aspect - sometimes too much is too much. But again, I'm just glad to hear that that work,. but again, that's another one of those like thousand details so we'd make these gimmicks"

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