
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
The Personal Weight of That on a Project
"It's weird. Honestly, I don't even know how I did in a sense that it was, that is like kind of like that stressful," he says. "When something's not going well, um, it's affecting a lot of people and you have to make decisions." He adds: "We made this big map and then we realized this is way too big... We don't have enough people to sort of support this"
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