The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

CHAPTER

How to Play Rhythm Rhythm Tower

The entire game is structured around like set battles and and sort of set situations even ours we have a post game content that called rhythm rhythm tower. And so we wanted a mode that was more randomized. So you couldn't plan ahead. After every wave you can actually pick which aspect of the character you want to improve. But it's still approachable for people who are not that hardcore like you can sort of brute force your way through it. The interface and everything is very reminiscent of these of an arcade, and there's all these nice challenges and costumes and things to unlock.

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