
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
How to Explain a Game to a Programmer
I credit my background of music to being it for me being able to technically do this because when we got the go ahead to do a prototype. I was able to use my knowledge of music and sort of music theory and understanding of rhythm to explain in, for example, to a programmer who is not familiar with music. And how do we work in programming terms. Yeah, I didn't challenge them. yeah, I was just kind of very passionate about it.Yeah, you know, and granted, if someone didn't have experience working on project before I could easily see that that's a good idea but I don't know if this person can do it.
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