The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

00:00

How to Explain a Game to a Programmer

I credit my background of music to being it for me being able to technically do this because when we got the go ahead to do a prototype. I was able to use my knowledge of music and sort of music theory and understanding of rhythm to explain in, for example, to a programmer who is not familiar with music. And how do we work in programming terms. Yeah, I didn't challenge them. yeah, I was just kind of very passionate about it.Yeah, you know, and granted, if someone didn't have experience working on project before I could easily see that that's a good idea but I don't know if this person can do it.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app