
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
The Generation of High Fire Rush
I wanted to probe a little deeper because we have more time than a print or, you know, website interview. I really think it's important to get to the genesis of how that idea came about and how you took all the experiences that you had in game development. And I'm also one of those people, maybe it's a weird sort of like light, ADD type situation where I'm tapping my thumbs on the steering wheel so music is coming through.
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