The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

00:00

How to Pitch a Game That Doesn't Take Self Seriously

The original, like idea when I was thinking of like pitching a game actually didn't incorporate the music element. And then I just sort of merge those two ideas into one but for while I was deconstructing on how it would actually work. The way everything feels good when everything's to the music is the the impact of the action hits with the music. It makes you feel like you're sort of the star of a music video that sort of edited around you.

Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner