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How to Pitch a Game That Doesn't Take Self Seriously
The original, like idea when I was thinking of like pitching a game actually didn't incorporate the music element. And then I just sort of merge those two ideas into one but for while I was deconstructing on how it would actually work. The way everything feels good when everything's to the music is the the impact of the action hits with the music. It makes you feel like you're sort of the star of a music video that sort of edited around you.