
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
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The Importance of Ambition in Design
I think the smaller your part is, you feel less maybe engaged in some other elements of the game. I wanted to make sure that the projects that we work on, that the staff also felt like that. Like they were, they had ownership and they weren't just in charge of these smaller details. It almost kind of felt like- Or the guy who was in charge of Batman's cape, right? And it almost felt a little bit, I'm not.
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