The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

CHAPTER

The Sour Moment

I think one of the lingering, not just in my mind, but probably a lot of people in the teams mind was when you're making an action game you don't want it to feel like shallow and repetitive. And so I was kind of figuring out how, how far can we go to stretch it out without it feeling either bloated or too complicated. The other one was just, even though we scoped it I thought very well from the beginning and it wasn't a big game. But working in this smaller box and then realizing, okay, let's cut this let's get rid of this actually made the experience better.

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