
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
How to Be a Successful Designer
"I'm kind of thankful for that because I think he was sort of watching out to make sure that maybe the first thing as a designer, you do have to be wary about scope and budget," she said. "You want to feel like I'm being very creative and then figure out later where to back down on."
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