The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Latest episodes

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Feb 24, 2025 • 50min

Writing the Haunting Narrative of INDIKA with Dmitry Svetlow

Alexa Ray Corriea chats with Odd Meter Studio Director, Dmitry Svetlow. Together they discuss the development of INDIKA including the origins and inspirations behind the haunting narrative; how they built the team and what it takes to be part of a small indie studio; their use of juxtaposition between dark and playful imagery; and balancing how much they reveal to the player and which questions they choose to answer. Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Feb 17, 2025 • 1h 13min

Tetris Creator, Alexey Pajitnov

In this engaging conversation, Alexey Pajitnov, the brilliant mind behind Tetris, delves into his early computing experiences and the game's innovative design. He shares insights on real-time gameplay, the pressure of his iconic creation, and the evolution of puzzle mechanics. Pajitnov also discusses Tetris's profound cultural legacy, including its memorable music and future possibilities like drone shows. You'll love how he reflects on the simplicity and connectivity that Tetris continues to inspire in gaming and beyond.
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Feb 10, 2025 • 2h 23min

17 Year Development Journey with Caves of Qud

Brian Bucklew and Jason Grinbalt, co-founders of Freehold Games, dive into their monumental 17-year development journey of the science fantasy roguelike, Caves of Qud. They discuss the intricacies of balancing bespoke and procedural design, emphasizing the importance of community input and technological evolution. Listeners will find insights into the unique water ritual mechanics reflecting real social dynamics and the unexpected player creativity that leads to bizarre game moments. Their passion and challenges make for an engaging tale of indie game development.
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Feb 3, 2025 • 1h 49min

Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio

Austin Wintory chats with Audio Director Aldo Sampaio, with whom he recently collaborated together with on the newly released Eternal Strands. They discuss Aldo's journey in game development including his work on the Assassin's Creed franchise; what he learned from working in AAA game development; how they came together at Yellow Brick Games to create the sound and music for the studios debut title. This episode is supported by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 27, 2025 • 30min

Writing Comedy in Games with Thank Goodness You're Here

Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games. This episode is supported by Xsolla Episode Host: Greg Rice Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 20, 2025 • 1h 7min

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 13, 2025 • 1h 10min

The Real Life and Theater Inspirations of 1000xRESIST

Remy Siu, creative director of Sunset Visitor, and Pinki Li, narrative designer, share their unique journey from live performance to game development. They discuss how real-life inspirations shape their work and the significance of constraints in fostering creativity. The duo illustrates the integration of dance into interactive storytelling and reflects on the emotional depth of capturing Hong Kong's essence. They also delve into the art of crafting compelling endings that balance player choice with narrative resolution, revealing the deep connection between storytelling and gameplay.
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Jan 6, 2025 • 1h 17min

Writing for Call of Duty with Ashley Poprik and Chris Holzworth

Ashley Poprik, a seasoned video game writer for titles including Call of Duty: Black Ops 6, and Chris Holzworth, a veteran in writing and localization, share their insights. They discuss the pressures of contributing to such an iconic franchise and how they craft compelling narratives. Topics include the differences in writing for single-player versus multiplayer modes, the challenge of weaving in contemporary themes like trauma and revenge, and the importance of character-driven stories that resonate with players.
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Jan 2, 2025 • 1h 10min

The Haunting Audio of Hellblade with Ninja Theory's David Garcia

David Garcia, Audio Director at Ninja Theory, shares his journey from Spain to crafting soundscapes that enhance emotional experiences in gaming. He dives into the creation of the haunting audio for Hellblade, discussing the innovative use of binaural sound to authentically portray psychosis. Garcia emphasizes the importance of ethical representation of mental health and shares insights into the collaboration and creativity involved in game audio design. His passion for merging music with storytelling provides a fresh perspective on the art of sound in games.
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Dec 30, 2024 • 1h 30min

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

Rebecca Ford, Creative Director at Digital Extremes, shares her inspiring journey from intern to leading Warframe. She discusses the vital role of community feedback in game development, emphasizing transparency and trust. Ford addresses the challenges of female representation in creative leadership, advocating for diversity in the industry. She reflects on the game's evolution, personal anecdotes about its early days, and the emotional complexities faced by developers. Tune in for insights on resilience and innovative thinking in shaping beloved gaming experiences.

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