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The AIAS Game Maker's Notebook

Latest episodes

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May 12, 2025 • 1h 8min

How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how their brother Sam's cancer diagnosis led to them diving into developing the original Crashlands; how they solved the marketing problem common to indie studios and how that led to their debut success; and the tools and procedures they created to help them efficiently move from concept to playable implementation.  This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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May 5, 2025 • 1h 2min

Avowed Game Director Carrie Patel talks World Building and Narrative Design

Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Apr 28, 2025 • 1h 13min

From Dragon Age to Eternal Strands with Mike Laidlaw

Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for the world and story design; and the importance of identifying what it takes to finish a project. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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12 snips
Apr 21, 2025 • 3h 17min

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Johan Pilestedt, Chief Creative Officer of Arrowhead Game Studios and Game Director for the acclaimed Helldivers series, shares his inspiring journey in game development. He reflects on founding Arrowhead with friends and creating their first hit, Magicka. The conversation delves into the lengthy development process of Helldivers 2, teamwork dynamics, and the importance of playtesting. Johan also touches on the emotional challenges faced during development and how personal experiences with gaming nostalgia fueled his creative vision.
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4 snips
Apr 14, 2025 • 1h 20min

Becoming Indiana Jones with Troy Baker

Alexa Ray Corriea chats with actor Troy Baker. Together they discuss his award winning performance as Indiana Jones in MachineGames's Indiana Jones and the Great Circle; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a performance being simple versus boring. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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13 snips
Apr 7, 2025 • 2h 37min

Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis

Trent Kusters chats with game designer Tom Francis of Suspicious Developments, developers of hit indie tactical strategy games like Gunpoint, Heat Signature, and Tactical Breach Wizards. Together they discuss how Tom went from games journalism to game development; his ideas around challenge and difficulty; weaving gameplay with narrative; and his thoughts and advice on playtesting. Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Mar 31, 2025 • 1h 1min

From Theater to Video Games with 1000xRESIST Actor, Nhi Do

Nhi Do, an actor from the indie game 1000xRESIST, dives into her journey from theater to gaming. She reflects on her early days in musical theater and the pivotal role her teachers played in her evolution. Nhi shares the thrill of rediscovering gaming during the pandemic and her unique experiences auditioning for indie roles, revealing the emotional complexities of voice acting. With a focus on character development, she also highlights the collaborative nature of creating narratives in games while sharing her aspirations in motion capture and horror genres.
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Mar 24, 2025 • 1h 12min

Mysteries of Indiana Jones and the Great Circle with MachineGames

Adam Orth chats with MachineGames' Jens Andersson and Axel Torvenius about their critically acclaimed title, Indiana Jones and the Great Circle. Together they discuss why they decided to make an Indiana Jones game in first person; the importance of introducing players to the Indiana Jones world by recreating the iconic opening scene from Raiders of the Lost Ark; and Troy Baker's award winning and Harrison Ford approved performance as Indiana Jones. This episode is supported by Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Mar 17, 2025 • 45min

Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung

Alexa Ray Correia chats with actor Suzie Yeung. Together they discuss how she got her start acting in games; her performance as Yuffie Kisaragi in the recent reboot of FINAL FANTASY VII; her extensive work in the anime industry; the process and differences in recording for animation versus games; how she prepared for her performance as Yuffie; and her advice for young voice actors beginning their careers. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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32 snips
Mar 10, 2025 • 1h 23min

Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement

Ted Price, founder of Insomniac Games and a 2025 AIAS Hall of Fame inductee, reflects on his three-decade journey in the gaming industry. He shares insights on the evolution of Insomniac, particularly the impactful partnership with Marvel on Spider-Man. Ted discusses the importance of leadership, team collaboration, and the industry's current transitions, including the rise of PC gaming. As he prepares for retirement, he expresses excitement for future endeavors in STEM education while cherishing the memories and lessons from his storied career.

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