

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
Jun 9, 2025
Prokop Jirsa, Lead Designer at Warhorse Studios, discusses the fascinating world of Kingdom Come: Deliverance II. He highlights the importance of historical accuracy and the emotional connections players forge through their choices. The conversation explores unique games mechanics like Savior Schnapps and new features such as horseback archery, emphasizing how Czech culture profoundly influences the game’s narrative. Jirsa also reflects on evolving design philosophies, fostering player engagement through moral complexity and immersive storytelling.
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Prokop's Early RPG Experiences
- Prokop's earliest game memories include Warcraft 1 and French game Flashback.
- He created a homebrew sci-fi and fantasy tabletop RPG merging space scientists with magic at age 10.
Immersion Via Emergent Gameplay
- Kingdom Come offers a unique blend of linear story and open world full of emergent gameplay.
- Players log in not knowing what they'll do, just to be immersed in a living world like in MMORPGs.
Dialogs as Gameplay
- Warhorse views dialogues as gameplay that conveys narrative and enriches player interaction.
- Skill checks in dialogues can unlock bonuses and new story paths, reinforcing character building.