
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa
The AIAS Game Maker's Notebook
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Cynicism and Culture in Game Design
This chapter investigates the blend of cynicism and humor in a game set in the 15th century, reflecting on historical influences like the plague and the Reformation. It also highlights the cultural richness presented through the game's diverse faith representations and the impact of authenticity on player connections to Bohemian history.
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