4min chapter

The AIAS Game Maker's Notebook cover image

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

The AIAS Game Maker's Notebook

CHAPTER

The Importance of Level Design in Game Design

"I was the type of person, at least at that point in my life where I was kind of looking for any bits of information and trying to do it myself," he says. "It's like never get too attached to ideas... You know, you're going to, you can't, you have to really make sure it works in the whole of the game." He adds: "What's often happens in development is that the scope of the project changes ... And now all that stuff you work for is now useless and you can't use"

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