
Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas
The AIAS Game Maker's Notebook
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The Impact of Poor Decision Making on a Team
"I can really identify with what you're saying about psyching yourself up in the morning to go to work because that's a lot of pressure," he says. "There's no correct formula to make a game. No matter how much experience you have, it's not a science." He adds: "You know, I'm confident in this project as a person directing it, but I want, but there's also like a legitimate reason why this has to be cut or I have to"
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