Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
Introduction
00:00 • 2min
How Reagan and Reagan Work Spinky Into Teaching Game Design
01:39 • 2min
Moss Ranking: A New Way to Increase the Longevity of the Game
03:21 • 2min
Rogue Likes Persistency and Progression
05:41 • 2min
Roguelikes: A Wild Movement
07:42 • 3min
The Insularity of Roguelikes
10:33 • 2min
The Difference Between Net Hack and Spelunky
12:42 • 2min
The Importance of Persistence in Roguelikes
14:27 • 2min
The Different Game Design Approaches to Rogue Legacy
16:37 • 2min
The Differences Between Rogue Legacy and Spelunky
18:16 • 3min
The Problem With Media Expansion
21:16 • 2min
The Pros and Cons of Roguelikes
23:11 • 2min
The Loss of Roguelikes in Games Culture
25:22 • 2min
How to Play Doom Roguelike
27:43 • 3min
The Evolution of Roguelikes
30:15 • 3min
The Importance of Level Playing Field in Roguelikes
33:23 • 2min
The Importance of Pelunky in Game Design
35:08 • 2min
Spinkie: A Game That Stands the Test of Time
37:10 • 3min
The Importance of Progression Systems in Game Design
40:10 • 2min
How to Define a Video Game Like Diablo
41:51 • 2min
The Disadvantages of Playing Rogue Likes
43:30 • 4min
Shear in the Wanderer
47:09 • 2min
Minecraft: The Modern Lego of Story Generation
49:30 • 2min
The Differences Between Minecraft and Splunky
51:53 • 2min
How to Bring Neo Arcade Games Into Your Recent Future
53:25 • 3min
The Importance of Simplicity in Procedural Content Generation
56:30 • 3min
The Importance of Learning to Design a Game
59:53 • 2min
How to Diversify a Game So Simple Without Spoiling It
01:02:11 • 5min
How to Design a Game
01:07:23 • 2min
The Whip Mechanic in Spelunky
01:09:23 • 2min
Doom the Roguelike Hardcore Game
01:11:03 • 2min
The Importance of History in Design
01:13:03 • 2min
The Importance of Internal Processes in Spelunky
01:15:01 • 2min
Arrow Whipping: A New Game for Tabletop Games
01:17:04 • 2min
The Importance of Cultural Inspirations in Spelunky
01:18:38 • 2min
The Politics of Pelunky
01:20:14 • 2min
How to Make Streak Scoring Fair in a Procedurally Generated Game
01:22:25 • 2min
The Importance of Community Engagement in Game Design
01:24:13 • 2min
The Importance of Sociology in Design
01:26:14 • 2min
The Daily Challenge and Spelunky
01:28:02 • 2min
The Hardest Hot Bombing Challenge Ever
01:29:35 • 2min
The Importance of Glue in the Black Market
01:31:09 • 2min
Spelunky: A Difficult Run
01:33:18 • 2min
The Worst Daily Challenge So Far
01:34:51 • 2min