
11: Taking Back Roguelikes with Raigan Burns
Eggplant: The Secret Lives of Games
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The Evolution of Roguelikes
I agree with you that it would be useful to have terminology so we can talk about the uh hacks of the world and still celebrate the people making those weird games even if they're weird and niche. I for me it's overstated to be like progression games is symptomatic of a cultural disease of not wanting to put an effort whereas I would say well listen that's a little ungenerous to people who play triple-a games. Every game that's come out that has procedural generation after spelunky was inspired by spelunkylike spelunky absolutely is the most the biggest indie game in terms of starting a wave of inspiration, he says.
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