
11: Taking Back Roguelikes with Raigan Burns
Eggplant: The Secret Lives of Games
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The Different Game Design Approaches to Rogue Legacy
The ethos of these two spheres of game design couldn't be more disparate and yet they're lumped in together so often, which is a bit frustrating. There are some actually there's a really interesting game called roguelite, L-I-G-H-T, that is midway between Permadeath and grinding. But on the whole like spelunky, syncopouse, like games or net hack roguelikes, they don't reward you for being idle or for not changing. It's just it's like a more harsh, like drill sergeant kind of game. I feel like because it demands that they take the game seriously that they I don't know that they really
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