
11: Taking Back Roguelikes with Raigan Burns
Eggplant: The Secret Lives of Games
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The Importance of Cultural Inspirations in Spelunky
i think one of the struggles of designing good video games is designing games that can sort of dynamically cater to the interests of players um but frequently i feel like a lot of the very specific requests for very specific things it just doesn't make sense when you consider how broad and and dynamic games are. I will be interested to see whatever Derek is spending his time on that isn't uh sort of burrowing into a very specific niche experience it'll be cool to see we also got an email thank you Maximilian Levine who suggested an episode on cultural inspirations for spelunky or maybe indiana jones saying all four of them are free on netflix right now so that's something
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