

#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Jul 21, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Introduction
00:00 • 2min
The Horror of Subnautica
01:52 • 2min
How to Make a Scary Creature Game
03:32 • 2min
Moonbreaker: A Digital Miniatures Game
05:46 • 3min
How to Make Warhammer Online More Accessible
09:02 • 5min
How to Make a Mirror Board
13:33 • 3min
Grid Based Games Have Their Own Set of Problems That Can Sometimes Be Too Hard to Solve
17:00 • 4min
How to Be a Successful Early Access Developer
20:35 • 2min
The Importance of Open-Miniature Thinking
22:59 • 3min
The Importance of FOMO in Miniature Games
26:06 • 2min
The Team Composition of Blizzard's Moonbreaker
28:30 • 4min
How to Manage Scope Creep and Identifying Necessary Changes to Solve Gameplays
32:02 • 2min
The Importance of Iterating
34:00 • 4min
How to Change the Work Pipeline Between Subnautica and Moonbreaker
37:45 • 4min
Random Randomness in Strategy Games
41:54 • 4min
How to Use Shuffle Bags for Woundbreaker
45:55 • 2min
How to Communicate Randomness in a Multiplayer Game
47:44 • 2min
The Importance of Randomness in Miniature Games
49:42 • 3min
Random Effects in Action RPGs
52:43 • 3min
The Favorite Character to Work On
55:34 • 2min
How to Hire a New Game Developer
57:40 • 2min
How to Be a Game Developer
59:25 • 2min