
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Game Developer Podcast
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How to Change the Work Pipeline Between Subnautica and Moonbreaker
John: "We take a long time to make our games. I don't know if we take longer than most people, but probably" He says the mystery of subnautica is informing and continues to inform the world and the story of Moonbreaker because they just like kind of got addicted to it. The team found it hard to change the work pipeline between both genres. They split off into different teams for each game. John said he's never been happier in his life.
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