Game Developer Podcast

GameDeveloper.com
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Jul 25, 2025 • 1h 5min

#51 - Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh

This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long strike. The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. Follow Sarah Elmaleh on Bluesky at @selmaleh.bsky.social‬ Follow Game Developer on Bluesky at gamedeveloper.bsky.social & on LinkedIn at https://www.linkedin.com/company/gamedeveloperofficial.
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Jul 11, 2025 • 57min

#50 — Exploring Sabotage Studio’s Strategy For Balancing Creativity And Sustainability

This week on the Game Developer Podcast, Sabotage Studio president and creative director Thierry Boulanger discusses the company’s approach to building a business off of retro-themed indie games. It's a journey into how to make retro games stand out in a crowded market, and also how to set up your business to last beyond a single shipped game. The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. Follow Game Developer on Bluesky at gamedeveloper.bsky.social & on LinkedIn at https://www.linkedin.com/company/gamedeveloperofficial. Learn more about Sabotage Studio: https://sabotagestudio.com/ Music By: Mike Meehan Edited By: Pierre Landriau
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Jun 27, 2025 • 1h 2min

#49 - Mike Bithell’s Journey From Auteur To Studio Boss

This week on the Game Developer Podcast we quiz Bithell Games CEO and Disney TRON: Catalyst creative director Mike Bithell about his journey from small-time indie to head of a successful game development studio. In this episode, Mike breaks down his creative influences and leadership lessons from over a decade of making commercial games, and what his experience means for developers trying to survive the economic turbulence of 2025. The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in between of game development, sharing lessons and strategies fellow developers can use to hone their craft. Follow Game Developer on Bluesky and LinkedIn! Bluesky: https://bsky.app/profile/gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial. Learn more about Bithell Games: https://www.bithellgames.com/ Music By: Mike Meehan Edited By: Pierre Landriau
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Nov 27, 2024 • 59min

#48 - Snapping Your Career into Place with Ben Brode

In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more. Learn More about GDC: https://gdconf.com/?_mc=hsad_gdcsf_gamdev_le_x_x_2025 Similar Talks @ GDC 2025: https://gdconf.com/conference/game-design?_mc=hsad_gdcsf_gamdev_le_x_x_2025 More From Ben Brode: https://www.youtube.com/watch?v=HjhsY2Zuo-c
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Sep 28, 2024 • 58min

Carving out a Creative Career with Deborah Chantson

Deborah Chantson, a Writer and Narrative Designer at Sticky Brain Studios Inc., shares her impressive journey through games, TV, and interactive media. She discusses her evolution from aspiring soap opera writer to crafting engaging narratives for children. The conversation highlights the artistry behind her upcoming game, Rooster, featuring unique gameplay mechanics. Chantson emphasizes the need for collaboration between TV and gaming narratives while balancing creativity with everyday responsibilities, revealing how varied experiences enhance her storytelling skills.
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Aug 23, 2024 • 54min

#46 - Preserving the Past With Charles Cecil

Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure gamers, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more. Learn more about GDC Showcase: https://showcase.gdconf.com/ Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/
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Jul 26, 2024 • 1h

#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco

Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry. Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-
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Jun 12, 2024 • 59min

#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024

With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis! Danielle is joined by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the Devs and a few choice words on raw incompetence. Read Phil Spencer's controversial defense of Xbox layoffs: https://www.gamedeveloper.com/business/phil-spencer-deems-xbox-layoffs-very-hard-but-needed-for-sustainable-business- Scope the rest of our SGF 2024 coverage: https://www.gamedeveloper.com/keyword/summer-game-fest Get the latest from our newsletter: https://gd-resources.gamedeveloper.com/free/w_gamf01/prgm.cgi
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May 15, 2024 • 38min

#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke

Danielle is joined by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-focused conference. Follow us on TikTok: https://www.tiktok.com/@official_gdc Check us out on Twitter: https://twitter.com/Official_GDC
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Apr 24, 2024 • 1h 29min

# 42 - What to do about Game Engines with Rez Graham and Bryant Francis

Rez Graham and Bryant Francis discuss Unity's controversial runtime fee, rebuilding trust in the developer community, indie game engine development pros and cons, navigating challenges in game development, industry priorities for employee well-being, the importance of practical experience in the game development field, and the significance of constraints in innovative game development.

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