

#55 - Making a gargantuan game like Borderlands 4
This week on the Game Developer Podcast, Gearbox creative director Graeme Timmins and global creative executive Andrew Reiner swing by for a chat about what goes into the big picture of making a game like Borderlands 4, the team’s relationship with Unreal Engine 5, and offer their thoughts on Gearbox boss Randy Pitchford’s frequent public posts.
Learn more about Borderlands 4.
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The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.
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Music by Mike Meehan
Edited by Pierre Landriau