
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Game Developer Podcast
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Grid Based Games Have Their Own Set of Problems That Can Sometimes Be Too Hard to Solve
I'm not against grid based games. I just, I can't say that I have any expertise in them. There's a certain just beauty to a grid based game like chess or into the breach and so on. And there are some people who wish Moonbreaker was turned was grid based but they're basically what they don't like is some of the lack of clarity issues we've been discussing. So it's just different platforms different problems in their own way. It brings a subtlety and almost like a, it's almost like a right brain how to describe it. Even when you're just doing like the first move on your turn. You're not really computing as much as you're
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