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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Game Developer Podcast

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The Importance of Iterating

Isaac: "You're not trying to make something great. You're just trying to make a game" He says you have to lower the quality bar and tell people whatever it is, it's going to be crap. The best screenplays are made up of many rewrites, he adds. But if you don't know what you're going to make, especially if you're making something new, like if you're just going to take a genre of a game or like a specific game,. Like twist the world or the lore or like some setting or something, it's like binding of Isaac in a zoo with too many experiments to figure out. It was kind of an organic follow

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