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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Game Developer Podcast

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The Importance of Randomness in Miniature Games

I loved a lot of players. I would love to lie to players. And who knows maybe we'll lie to people in single player. But yeah, it sounds so bad. That's a big, you're a big quote for this one. You want games are there to generate positive emotions. So if you have to lie about it sometimes, like people, it sounds bad, but it feels good. People will have more fun with their friends. The shuffle bag was a huge win. We still just have to keep iterating on it. Because it's physical, you don't feel like the game could be buggy. There is no bug. It's really hard to figure out what

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