
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Game Developer Podcast
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The Team Composition of Blizzard's Moonbreaker
I've basically been the only designer at the studio for like 15, 18 years. We are kind of a weird team in that sense. It started changing recently because I couldn't delegate design duties to someone else. With Moonbreaker, there was a time where we didn't know what to work on but now it's so clear,. There's no FOMO on any of the features. "We're working on another Subnautica game, which we haven't announced yet"
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