Game Developer Podcast cover image

#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Game Developer Podcast

00:00

The Importance of Open-Miniature Thinking

We had two stats for the longest time because this idea is like, we're kind of doing what Hearthstone did for Magic. And it worked really well for a long time, except that level of simplicity, basically two stats, health and attack. That's just, it became so clear after we launched in early access that was just too simple. It felt more like a card game than a miniatures game. These units have to feel rich. They're characters, they're detailed, people are spending a lot of time painting them. The hard part is when you're like at an eight out of 10, you know, it's feeling pretty good. But yeah, I would say. Trying

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app