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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Game Developer Podcast

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How to Make a Scary Creature Game

We were floundering for some of the core elements of the game. We thought it was going to be all sciencey or terraforming and a lot of that stuff wasn't really jelling. And then our choreo art director was like, you know, people really love, they love the scary stuff. So we got to do more scary stuff. It's still nonviolent. Or I should say it's still like non gun based. But like, but scariest is like even better than what we had.

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