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#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Game Developer Podcast

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Random Randomness in Strategy Games

"I feel like we're starting over every time. We're not going to go to miniatures or whatever, but do this other game to do a different genre." "Your entire field of your game can change depending on what randomness you choose" 'There are at least a dozen ways to handle randomness where you could start biasing the field towards low numbers' "'The darkest dungeon is like a really good example of this, where they leaned heavily into the true random and they knew they were leaning into thetrue random.'"'Moonbreaker's world doesn't care about you,' which was an extremely intentional decision that players can rage about it.'"

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