
#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland
Game Developer Podcast
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How to Be a Successful Early Access Developer
I was going to ask how often you do kind of a cycle of prototyping and play testing. And did that change early on? Was it more? Was it less? Is it more of a fine tuning process? Like what is your basic philosophy for that? How long a cycle should go? I mean, the faster the better, but that unfortunately, once you have a big team, it becomes pretty hard to do that. We always have an experimental branch. So we have like the full stable live version. And then we, every day, our experimental branch gets built automatically,. Whether we like it or not, no matter what bugs are in there.
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