The AIAS Game Maker's Notebook

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

Apr 24, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
The GameMaker's Notebook: A Conversation About B1.0
03:07 • 2min
3
How I Got Into Games
04:52 • 2min
4
How I Become a Game Developer
06:35 • 2min
5
The Journey of a Video Gamer
08:25 • 2min
6
The Dreamcast Days
10:30 • 2min
7
How My Love of Video Games Led Me to Enter the Industry
12:19 • 2min
8
Ben's Role at Ishtar Games
14:16 • 2min
9
The Journey of a Game Designer at Ishtar
15:56 • 2min
10
League of Geeks: The Last Spell Development
18:15 • 2min
11
The Story of the Ishshara Studio
19:53 • 2min
12
The Last Spell: A Worldwide Tactics RPG
21:55 • 3min
13
The Importance of a Small Game
25:08 • 4min
14
The Teaser Trailer for the Final Game
28:48 • 2min
15
The North Star of the Game
31:10 • 3min
16
How to Launch an Arcade Game
34:00 • 3min
17
The Last Spell: A Technical RPG
36:45 • 2min
18
The Path to Launch as an Indie Steam Game
38:35 • 2min
19
The Future of Bajama
40:20 • 2min
20
The Prologue to Valve's Next Fest
42:45 • 4min
21
The Day Phase of the Prolog
46:21 • 2min
22
The Origins of the Steam Prolog
47:51 • 3min
23
The Prolog and the Steam Next Fest
50:43 • 3min
24
How to Launch an Early Access Game
54:03 • 6min
25
How to Launch a Game at Early Access or V1.0
59:54 • 3min
26
The Run the Last H: A Strange Game
01:02:57 • 1min
27
The Importance of Having an Access Place Updated in Advance
01:04:19 • 2min
28
Early Access: The Story of the Game
01:06:08 • 2min
29
The First Update for Screaming Masses the Ball
01:07:52 • 2min
30
The Heartbreaking Story of Berg: A New Level
01:10:16 • 2min
31
The Transparency of Access
01:12:12 • 6min
32
The Importance of Transparency in Steam
01:17:52 • 2min
33
The Difference Between Early Access and Early Access
01:19:54 • 2min
34
The Final Chapter of the Game
01:22:11 • 3min
35
Berg Legacies: A Management Simulation Game Mixed With Dating Sim
01:24:51 • 3min
36
The Last Bell
01:27:46 • 3min