
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
The Path to Launch as an Indie Steam Game
The static part of the combat and not actually having a combo going on it's a bit of the game. At what point we said, okay we don't have we don't need this anymore at what point it made sense. But when we add more complex things to the combat say okay we don’t need this anymore just we will just scrap it and. Actually it was just for gaining some meta currency. Yeah, I love it the story of the story of how things get cut so it's so interesting.
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