
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
How to Launch a Game at Early Access or V1.0
Ben: We entered the early access not knowing all the content of the game like we don't know what we want to with our game. For example, we had a run that class two days of gameplay and we were like okay is this the final experience. Do we want to add more days to this run or do we want to adding more maps and more variety? So it was really really tough questions. Yeah did you do did you do your own influencer marketing push or anything at all or was it completely organic actually the influencer was mostly handled by the by the publisher but on the I think that most of it some of it was organic but we still had some in sponsor sponsor sponsor
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