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The Last Spell: A Technical RPG
Benjamin: I actually just want to take a moment to dive into that decision like I know it might have. Well, it did it the feature at least got you public got you some funding and then again we can cut it from the game. So we give up this idea just before our first demo in 2020. And yeah, it was because at first we thought we could make a fast paced turn based technical RPG. But it's not the case you you spent a lot of time during the term to plan everythingLike move your hero or I can exit or I have to start with this hero then attack with the hero. It was really really complex considering all the things already going on with