
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
How I Become a Game Developer
As a kid, I loved to draw some level design for 3D platformers. After that, I made a jump from... I visited a jump from where they were about making video games. Straight line from Craft Bandicoot to each time game. And so, yeah, my journey was pretty basic to starting this point.
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