
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
The Day Phase of the Prolog
"The combat is great let's not change that and just work on a revamping all the day phase. We have we had a big balancing issues with our mechanics for the day phase," he said. "We knew after this demo that was our main focus for the next next turn like okay we need to reinvent everything on this phase to make the player more satisfied"
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