
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
How to Launch an Early Access Game
Bruno: We knew that the game was very very anticipated. But we really didn't know what to expect in terms of sales and all. One month before early access we had like a private beta with some of our demo players. And they found so many so many bugs and issues and we thank them for that because it was awful. So yeah, I'm sure though like you are still getting wish list but when we show all the bugs and you were not and at that point we said okay maybe this one is going to be a hit.
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