
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
The Origins of the Steam Prolog
Bruno: The prolog was a very different time from today because nowadays there are much less products in general on Steam. So the idea behind the prolog was to say okay we are going to do like the first five nights of the game and the and the law would say okay this is the this is the beginning of the of the game but it was not that different from the demo. It was interesting to have their feedback but it was it was the same amount of players and not new players coming in.
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