
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
The First Update for Screaming Masses the Ball
Early access wasn't so much about expanding the content that was there, but just taking in community feedback and refining the game. There's one thing that they wanted but we can’t give them to them what the building rotation because that's something that they want it like they said. Benjamin: "People just don't realize that we are to the game we are not the game"
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