
The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny
The AIAS Game Maker's Notebook
00:00
The Prologue to Valve's Next Fest
Bruno: "We had like much more players than we anticipated and what stood out the most to me is the fact that so many players studied theory crafting" Benjamin: "The demo was really reassuring for us like okay we are making a great game people are angio" The day phase where you build your structures and improve your all it was a bit unbalanced because yeah it's a demo and you don't have time to do something perfect but yeah it was crazy to see all the players actually having fun on the game"
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