

43: A Window Into Narrative Systems with Tom Francis
Apr 24, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Introduction
00:00 • 3min
Neutta: A Deep Dive Into Spiders and Game Design
02:40 • 3min
How I Miss Being Impressed With Games
05:45 • 5min
How to Make a Game That Fixes Random Generation
10:58 • 5min
How Game Maker Influences the Design of Your Games
15:54 • 4min
Unity: A Tutorial Series
19:29 • 5min
Heat Signature: A Top-D Space Stealth Game
24:32 • 2min
The Evolution of Heat Signature in Star Trek: Voyager
26:15 • 2min
The Power of Narrative in Game Design
28:21 • 5min
How to Write a Story in a Beta Game
33:33 • 3min
The Breakthrough: A Small Game Tactics Base
36:58 • 4min
The Art of Gunpoint
40:37 • 4min
The Role of Roguelikes in Technical Breach Wizards
44:11 • 4min
The Role of Roguelikes in Warcraft III
47:57 • 2min
The Importance of Clarity in XCOM
50:07 • 5min
The Importance of Narrative in Tactical Breach Wizards
54:46 • 2min
Generated Narrative: The Roguelike Story
56:44 • 3min
How to S Scope a Game When You Have a Heat Signature
59:17 • 6min
Breach: A Meta Game About Base Building and Global Strategy Maps
01:04:54 • 2min
The Beta of Tactics Breach Weathers
01:07:13 • 2min
The Traffic Wall Lock Beta
01:09:37 • 2min
The Importance of Turn-Based Games
01:11:42 • 4min
The Cost of Discontinuous Gameplay
01:16:08 • 2min
Splunky: A Modern or Post Modern Game?
01:17:47 • 5min
Creighton Coribar: The Daily Challenge
01:22:38 • 2min
The Day Challenge Is a Game Developer's Choice for Hardcore Players
01:24:39 • 4min
The Importance of Stability in Games
01:29:03 • 3min
How to Be a Better Game Designer
01:32:10 • 3min
The Tactics of Breach Wizards
01:34:41 • 2min
How to Prepare for a Tactical Breach Wizard
01:36:22 • 2min