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43: A Window Into Narrative Systems with Tom Francis

Eggplant: The Secret Lives of Games

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The Power of Narrative in Game Design

I love writing comedy dialogue especially and as soon as I have some hook to start with then I immediately start thinking of characters. The idea for the wizards thing came from a sort of running joke we had at PC gamer. tactical breach results that one again started the mechanics. There is no reason why every game you make could be morphblade right? It's very much not commercial it's just like wanting to tell stories more ingrained than that.

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