Eggplant: The Secret Lives of Games cover image

43: A Window Into Narrative Systems with Tom Francis

Eggplant: The Secret Lives of Games

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The Importance of Turn-Based Games

I remember moving towards making turn-based games from action kind of games and it's a really big shift and tactical brief wizards I guess you did. Have you run into like new kinds of problems now that you're working on such a big like turn-based game? We have to make sure it's consistent that it unfolds the same way every time but if it's unexpected at least you haven't lost a unit or lost the turn or even paid any price at all. The stakes are so high for everything you do that any misunderstanding is fatal in XCOM. Our sort of silver bullet for this is just the fact that you can always rewind your turn.

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