
43: A Window Into Narrative Systems with Tom Francis
Eggplant: The Secret Lives of Games
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Breach: A Meta Game About Base Building and Global Strategy Maps
"I just decided right from the office it's about clearing a room and I don't care what happens outside of that there's not gonna be even though since by a BXcom." "The biggest risk with that is that the player can just permanently screw themselves we're making the wrong call on the strategy map. That stuff was never really that interesting to me anyway so breach was as always focused from the start and all the rest of the game is gonna be different" He says he doesn't think an intermission game would be very hard to tackle, but Xcom struggle with board gamey side which ends up being more vague than actual missions. The idea of trying to structure
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