
43: A Window Into Narrative Systems with Tom Francis
Eggplant: The Secret Lives of Games
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How to Make a Game That Fixes Random Generation
After university I had this sort of gap of a few months before I figured out where I was gonna move to. In that time I sort of had a try at writing a film script or TV script and I also tried writing a game design document. It's just very very slow going but it did tell me that I got like this thinking about this stufflike trying to tackle these issues. After six years of games journalism would have been around the time when I first started playing spelunky in Game Maker. You can make something as good as spelunky with no excuse not to try something now, he says.
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