
43: A Window Into Narrative Systems with Tom Francis
Eggplant: The Secret Lives of Games
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How to Be a Better Game Designer
Tom: Game design is hard at times but I sort of love how hard it is. You just feel like an idiot all the time because you're forever discovering things that as soon as you discover them you can't stop yourself from trying to do something new and different with a game. Is there some component of game design that you're really excited about and want to learn and figure out? "Work on God definitely" he says.
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