
43: A Window Into Narrative Systems with Tom Francis
Eggplant: The Secret Lives of Games
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The Importance of Narrative in Tactical Breach Wizards
"I see them as islands with a huge ocean between them and trying to land in the middle of that ocean I think is incredibly ambitious" "It's also interesting hearing you talk about it that it's largely not procedural narrative which I think we've talked about in the show before. It's like the narrative is something you want to express first and then everything flows from there yeah" 'You're taking more of a tactic like you have a story and characters to tell and that's gonna be sort of the priority' "'The thing that no one will ever see is amazing," says Andy Rippie, who has worked on several projects at Bungie including Gears of War 3 for Xbox 360
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