

Into the Depths: Super Mario World - Bonus Episode!
Apr 29, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
Introduction
00:00 • 2min
The Differences Between Super Mario World and Kentucky Red Zero
02:26 • 3min
The Evolution of Video Games
04:56 • 3min
Nick Should Be Even the Eggplant Staff Is Shocked
07:54 • 3min
The Importance of Playing Mario World Lately
10:26 • 2min
My Relationship to Super Mario World
12:05 • 2min
How to Play Vanilla Super Mario World
13:44 • 3min
The Uncanny World of Super Mario World
16:34 • 3min
Tool Aided Speedrunning: A Community Practice
19:22 • 4min
The History of Super Mario World Speedruns
23:38 • 3min
Bruno Visnati's Nine Minutes, 54 Seconds and 35 Milliseconds
26:27 • 2min
The History of Speedrunning in Super Mario World
28:00 • 5min
The Line Between Arbitrary Code Execution and Credits Warp
33:26 • 1min
The Relationship Between Tool Aided Speed Running and Speed Running
34:54 • 2min
How to Beat Mario World With the Same Inputs Repeated
36:57 • 2min
How to Keep the Game Moving With Zippy
39:15 • 2min
Andy McClure's Many Worlds Emulator
40:47 • 3min
The End of Team Meat Boys
43:23 • 2min
The Evolution of Custom Emulator Tutorials
45:18 • 1min
The Legacy of Kizo in Platforming Game Design
46:46 • 2min
How to Be a Successful YouTuber
48:41 • 3min
How to Play Super Mario: A Music Video
51:51 • 3min
The Hyper Pop Bands of the Pandemic
54:36 • 2min
The Similarities Between Mario Paint and Mario Paint Editor
56:12 • 2min
Infinite Teaching Mario and Teaching
58:00 • 2min
The Future of Mario World
59:51 • 3min
Infinite Mario: The Platform for Producing New Ways of Playing
01:03:19 • 2min
The Importance of Gravity in 2D Games
01:05:01 • 2min
The Most Mario Possible Thing
01:06:45 • 2min
Bomb Garden's a Star Algorithm
01:08:21 • 2min
Super Mario World: A New Level Game
01:10:46 • 2min
The Mystery of Speedrunning
01:13:12 • 2min
The Credits Warp Explained
01:15:16 • 2min
How to Program a Video Game Using a Limited Range of Inputs
01:17:38 • 3min
Code Injection on Super Mario World
01:20:18 • 2min
How to Find the Timer in Super Mario World
01:21:57 • 3min
How to Combine the Truths of Super Mario World in Novel Ways
01:25:26 • 2min
How to Play Super Mario World in a Novel Way
01:27:20 • 2min
The Origins of Taskbot
01:29:44 • 3min
Micro 500 and the Evolution of Video Games
01:32:31 • 3min
Taskbot: A Robot That Runs at Superhuman Speed
01:35:26 • 2min
Reverse Emulation in Computer Science
01:37:28 • 4min
The Unmodified Mario Credits Warp in Super Mario World
01:41:17 • 2min
Arbitrary Code Executions at a GGQ
01:43:28 • 2min
The Future of Speedruns
01:45:10 • 4min
The Evolution of Task Bots at Agq
01:48:45 • 2min
The Evolution of Random Code Experiments
01:51:07 • 2min
Seth Bling's Credit Swap on Console
01:53:00 • 2min
How to Write Long-Form Programs in Super Mario World
01:54:57 • 3min
How to Hack a Game Using Mario's Assets
01:57:28 • 2min
The ENIAC and the Women Who Programmed Them
01:59:10 • 2min
The History of Youtube
02:01:09 • 2min
The History of Super Mario World
02:03:04 • 3min
The Evolution of Super Mario World
02:05:56 • 2min
The Future of Metagaming
02:07:47 • 2min
The History of Speedrunning in Mario World
02:09:52 • 2min
The Perversity of Mario World
02:12:20 • 2min
The Evolution of Super Mario 64
02:14:02 • 2min
The Evolution of Super Mario World
02:15:59 • 2min
The Legend of Zelda
02:17:58 • 2min
The Origin of Tasks
02:19:52 • 2min